Early 1970s:
Prof. Dieter Seitzer of Erlangen-Nuremberg
University in Germany begins
wrestling with the problem of compressing music over phone lines. Initially
refused research money to pursue the goal, he establishes a group of
technicians and scientists interested in audio coding research to tackle the
problem
1979: Prof.
Seitzer's team develops a first digital signal processor capable of audio
compression. During subsequent development, a student of Prof. Seitzer,
Karlheinz Brandenburg ,
developed and enhanced basic principles for perceptual audio coding exploiting
the hearing properties of the human ear as described in psychoacoustics. Under
Seitzer's guidance, Brandenburg
and the team continuously developed a number of coding algorithms.
1987: In 1987 a research alliance is
formed between Erlangen-Nuremberg University and the Fraunhofer Institute for
Integrated Circuits within the framework of the European Union-funded EUREKA project EU147 for
Digital Audio Broadcasting (DAB). Led by Fraunhofer's Prof. Heinz Gerhaeuser,
the joint research project takes an important next step. With the LC-ATC (Low
Complexity Adaptive Transform Coding) algorithm as the basis for its research,
the joint venture began building a working real-time codec using multiple
digital signal processors (DSPs). The hardware system, based on multiple DSP
modules and a number of audio and data I/O interface cards, was developed from
scratch by a team of scientists that included Harald Popp and Ernst Eberlein.
Until now LC-ATC existed only as a simulation on minicomputers and could be
tested only with very limited amount of audio material (a few audio excerpts)
due to the high computation time needed. The real-time codec would enable
testing of LC-ATC under real-world conditions and allow for significant
additional algorithmic optimizations.
1989: Brandenburg finishes his
doctoral thesis on the OCF (Optimum Coding in (the) Frequency Domain)
algorithm, described by Fraunhofer as exhibiting "many of characteristics
of the eventual MP3 coder, including a high frequency resolution filterbank,
non-uniform quantization, Huffman coding, and side information structure."
Fraunhofer contends that "the OCF coder is considered a breakthrough at that
time and is a precursor of MP3." OCF scanned and removed sound below or
above the threshold for human hearing. The software part of the real-time
system for OCF was mainly driven by Bernhard Grill under the lead of
Gerhaeuser.
1991:
Incorporating contributions by Hannover
University , AT&T, and
Thomson, the Fraunhofer team improved the OCF algorithm which yields a powerful
new audio codec called ASPEC (Adaptive Spectral Perceptual Entropy Coding).
ASPEC was proposed for the forthcoming MPEG audio standard which started in
1988. MPEG in total received 14 proposals and encouraged the participants to
merge their contributions, ending in four proposals which included ASPEC and
MUSICAM. After formal tests MPEG encouraged MUSICAM and ASPEC to merge to
create a family of three coding schemes, where Layer I was a low complexity
variant of MUSICAM, Layer II was a optimized version of MUSICAM and Layer III
was mainly based on ASPEC. Due to its lower complexity, DAB selected Layer II
as the audio format for its digital audio broadcasting services. Although
Fraunhofer's ASPEC complexity was higher, the codec provided the highest coding
efficiency and therefore was the key to transmit high quality audio via ISDN
phone lines. As proof of concept, Fraunhofer manufactured and sold a small
number of the ASPEC studio equipment (19" racks) to professional users
such as several radio stations. As a first application it was successfully used
to transmit music reliably via ISDN between broadcasting studios.
The evolution from ASPEC to the final MP3 (MPEG-1, Layer 3) codec
included some technological harmonizations with the other planned MPEG-1 audio
coders (such as MPEG-1, Layer 2's polyphasefilterbank) and the addition of
joint stereo coding, which allows the coder to not only perform well on
monophonic signals but also to efficiently handle stereo material. The latter
was developed by Juergen Herre for MP3.
1992: The
Moving Picture Experts Group (MPEG), the ISO (International Organization of
Standardization) working group charged with developing compressed digital audio
and video standards, concludes a first compression standard called MPEG-1 for
use in video CDs (CD-I) . In its audio section, a generic family of three codec
formats (Layer-1, -2, -3) is specified. Layer 3 is a more efficient codec and
leads to its widespread adoption as a way to store music on the relatively
small hard disk drives of the era's PCs and to transfer music files over the
Internet through pokey 28.8kbps PC modems.
1995: MP3
gets its name. In an internal poll, Fraunhofer researchers unanimously vote for
.mp3 as the file-name extension for MPEG Layer 3. MPEG Layer-3 is also selected
as the audio format for the WorldSpace satellite digital audio broadcasting
system.
1998: The
era of MP3 portability began with the introduction of Diamond Multimedia's Rio
in the U.S. and Saehan
Information Systems's MPMAN in Korea .
They are the first headphone stereos that used solid-state flash memory to
store and play compressed MP3 music files, either downloaded from the Internet
or "ripped" from a music CD. The ensuing popularity of MP3 portables
led dozens of companies to offer compressed-music portables, and it led to the
development of additional audio codecs for use in PCs and in portable devices.
2000: In the
U.S. ,
suppliers launch the first headphone stereos equipped with hard drives and the
first headphone CD players that play MP3-encoded 5-inch CDs.
Since that time, mp3 has become a cultural phenomenon, with hundreds of
millions of computers and consumer electronic devices sold that include mp3
capability.
The ability to store thousands of songs on a small portable player,
search them by Album, Artist, Title, Genre, or even have play lists generated
automatically, has reawakened millions of people's love for music. You no longer
have to find a misplaced CD to hear a song you haven't heard for years. Your
whole collection is now available at the press of a button. In fact,
inexpensive 40GB mp3 players can hold over 16,000 CD quality songs, ready for
immediate play, wherever you are - at home, at the beach, in your car, in the
train, on the plane.
mp3 is more than a technology. It is a sensational development that has
reconnected musicians to music lovers, speakers to their listeners, creators to
their audience.
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